Xiangqi Piece Guide

How every piece moves and captures in Chinese Chess. Several pieces can be blocked by a piece in the way — those rules are what make Xiangqi tactics so sharp.

PieceMovementKey constraint
General / King
帥 / 將 · shuài / jiàng
One point orthogonally (up, down, left, or right) — never diagonally. Confined to the palace. By the flying-general rule, it can never face the enemy General on an open file.
Advisor / Guard
仕 / 士 · shì
Exactly one point diagonally. Confined to the palace — it can only ever reach 5 points (the four corners and the center).
Elephant / Minister
相 / 象 · xiàng
Exactly two points diagonally in a straight line. May never cross the river (7 points on its own side only); blocked if a piece sits on the midpoint of its path — the "elephant's eye."
Horse / Knight
傌 / 馬 (马) · mǎ
One point orthogonally, then one point diagonally outward (an L-shape). Does not jump: blocked if the orthogonal point it steps through first is occupied — "hobbling the horse's leg."
Chariot / Rook
俥 / 車 (车) · jū
Any distance orthogonally, like a rook. Cannot jump over any piece. Generally the strongest piece on the board.
Cannon / Catapult
炮 / 砲 · pào
Moves like a Chariot over empty points. To capture, it must jump exactly one piece — the "screen" — and land on the first enemy piece beyond it. Needs exactly one screen (of either color) to capture; with no screen, or two or more pieces in the line, it cannot capture.
Soldier / Pawn
兵 / 卒 · bīng / zú
One point straight forward. After crossing the river, it may also move one point sideways. Never moves backward. There is no promotion — on the far rank it simply keeps its sideways step.

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